Move-to-earn: The next iteration of crypto-gaming pays users to exercise

Gaming has been one of the most prominent crypto applications — creating new gaming models. Axie Infinity popularized the concept of play-to-earn — earning crypto tokens for playing a game. Here’s where innovation is taking us next…
…letting players earn crypto tokens for exercising.
With over 300K users, STEPN/ is one of the first companies to test out the model — rewarding players for exercising.
To start, players must purchase an NFT pair of sneakers on STEPN’s marketplace:
STEPN has two tokens: and.
STEPN primarily makes money by taking a cut of transactions on its marketplace. STEPN reported a $26M profit from its NFT marketplace trading and royalty fees in the first quarter.
So far, getting set up on STEPN isn’t easy and requires a significant investment.
1/ Users need an activation code — which can only be acquired from existing users.
2/ Buying a pair of sneakers is expensive — with the cheapest ones currently going for 12 SOL (~$1,300 USD).
Players can recoup their investment by re-selling their sneakers — assuming prices don’t crash.
But where are these token rewards coming from? STEPN creates new tokens to pay users — which inflates the supply of over time — devaluing the rest of the on the market.
If everyone decides to sell instead of investing in the game, the price can crash. If interest in the game falls, sneaker prices fall — as was the case for Axie Infinity.
STEPN must incentivize players to hold on to sneakers, get them to spend in-game or remove (burn) from the market. Else it risks prices crashing — just like Axie did.
STEPN is learning from Axie’s mistakes — but designing a sustainable game economy isn’t simple.