Zynga’s turnaround comes to an end and moves into growth mode

Everyone loves a comeback story — this one’s about Zynga, the mobile game creator.
On Feb. 10, Zynga reported its fourth-quarter earnings report:
Mobile gaming grew to an $85b industry in 2020 — making up 51% of the total $165b gaming market. Hyper-casual games — those that are easy to understand (i.e. Flappy Bird) — have grown the fastest of any mobile gaming categories. It’s not just consumers that love these apps, game developers do as well for good reasons:
One company is looking to build an empire with mobile games… Zynga, the creator of FarmVille, went public in 2011 with an overly hyped IPO, only to struggle the next 5 years with declining sales.
In 2016, Frank Gibeau, a veteran gaming executive from Electronic Arts, was brought in as the new CEO to turn around the company — Zynga’s stock is up 410% since.
For the first time in a decade, Zynga is back in growth mode. The new strategy — acquire game studios and build a portfolio of “forever franchise” of games that can be played for 5+ years and generate over $100m/year in sales.
In the past 4 years, Zynga spent over $3.1b acquiring 8 different game studios. As part of the Zynga brand, each studio can focus on developing hit games while relying on Zynga’s expertise to acquire and monetize users.
Here’s what Gibeau has his sights on…
Mobile gaming is a “hits” based industry and the success of new games is critical to growing revenue. Large organizations have been notoriously bad at innovation but the “new” Zynga has taken a different approach — acquiring studios and increasing its chances of developing potential hits.
But if Zynga fails to continue producing hit games, it could revert back to the Zynga in its early days — a struggling business.